Editorial: Imserso
Author/s: Rocío Zaragoza Martín, María Costa Ferrer, Noemí Rando
Year of publication: 2015
Subject: Technology, Culture and leisure
Support: Digital
Summary:
Play is an activity that can be practiced by children, adults and older people and that, in addition to the recreational component, has or can have other educational or rehabilitative components.
This document focuses on the importance and need for games, including video games and toys, to be designed taking into account the principles and requirements of design for all, thereby ensuring their accessibility and usability.
The first part exposes the universal nature of play and the benefits of this activity, the current state of design for all and its application in the field of games, video games and toys. It then offers the opinion of some experts, describes several initiatives and cases of good practice and concludes with a chapter of references and bibliography.
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